Welcome to Materialism, a blog primarily about shading networks and materials. Hopefully over time this site will start to serve as a repository of neat shader tricks and information that people may be able to find useful in their own projects. The focus will be on Mental Ray for Maya in the beginning, with a possible expansion into other rendering engines and 3d packages as time goes on. Whenever I can personally learn something new and interesting which I feel has not been posted ad infinitum elsewhere on the web- I'll aim to make a post on it.
I'll likely be experimenting with basic design and functionality of the site over the next few weeks.
Hope you enjoy :)
I'll likely be experimenting with basic design and functionality of the site over the next few weeks.
Hope you enjoy :)
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