Humbly but proudly presenting 'Texture Robot' |
Today I'm pleased to announce a new tool for Maya. 'Texture Robot' represents my first foray into building Maya tools with Python and I'm surprised it works at all, but it does. This little robo does the job of automatically assigning common file textures (maps) into shading networks based on simple filename conventions.
Since a video is worth a thousand pictures (at 25 fps running for 40 seconds anyway) below's a quick preview demonstration of the new script in action. Over the next week or so I'll try to find the time to create a new post here on the blog which will serve as 'Home' for Texture Robot- it'll include some proper instructions, a program changelog and updates on any planned or new features, of which I have a few in mind already.
So without further ado, take it away- Texture Robot...
Edit : the script is now online at Creative Crash.
No comments:
Post a Comment