tag:blogger.com,1999:blog-7811779271848849009.post1168966893232029256..comments2023-08-08T08:01:18.133-07:00Comments on Materialism: Light Based Ambient OcclusionStuart Tozerhttp://www.blogger.com/profile/02169232290366220959noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-7811779271848849009.post-16298416326687028242012-09-24T15:51:36.722-07:002012-09-24T15:51:36.722-07:00@jlopez to fix that you just need to add a clamp n...@jlopez to fix that you just need to add a clamp node between the luminance and ao node. so something like luminance>clamp>ao>surface shader.<br /><br />hope that helps!<br />jdbeals.comAnonymoushttps://www.blogger.com/profile/16803985101087772367noreply@blogger.comtag:blogger.com,1999:blog-7811779271848849009.post-15834551572863961742012-07-03T12:36:36.680-07:002012-07-03T12:36:36.680-07:00Great Blog!! I get a weird result with this techni...Great Blog!! I get a weird result with this technique when I have any of my lights higher than an intensity of 1. Is there a fix to this or am I doing something wrong? Your response will be greatly appreciated.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7811779271848849009.post-49479021265192677882012-05-29T11:41:56.389-07:002012-05-29T11:41:56.389-07:00Genius, very useful as the standard ao pass is tec...Genius, very useful as the standard ao pass is technically incorrect when composited as a multiply over the beauty.<br /><br />Is this basically the same though as compositing the ao as a multiply over the indirect lighting? theUnknownhttps://www.blogger.com/profile/11412275610899458319noreply@blogger.com